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jazz14456

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PostSubject: Single Rates Thread   Thu Nov 10, 2011 7:33 pm

Do you have a extraordinary pokemon set you made that you want to show off? Or wondering if your Uber set is going to work? Post here!
Rules:
1. No flaming.
2. Don't rate other peoples sets unless you know something about competitive battling.
3. Use the following format when posting:

Pokemon @ Item
Ability: (put Trait: here)
EVs: (put EV: in)
Nature: (preferably put the abbreviated + and - stats)
- move
- move
- move
- move

4. Include tier info, battle type, etc.
5. By posting here, you agree that your sets may be used (with credit given to your username) in the Archives.
6. If you post any variations, make sure to have reason supporting each reason (if necessary, reasons disporting too). This helps people decide which variation to use.

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Last edited by jazz14456 on Tue Nov 29, 2011 8:17 pm; edited 1 time in total
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PostSubject: Re: Single Rates Thread   Tue Nov 29, 2011 7:51 pm

Haxorus @ leftovers
Nature:Impish/Careful
Trait: Mold Breaker
Evs: 252Hp/4atk/252SpD
-Outrage
-Earthquake/Brick Break
-Swords Dance/Taunt
-Dragon Dance

A very bulky DD user this guy becomes capable of taking 2 timid life orbed Gengar's shadow Ball even with Stealth rock up, use it mid-game when most of his counters are gone and watch him win you the battle hes purely a wrecking machine and this just proves it. Use this set only if you want to experiment with a sup-par super powered Dragon that is very bulky. This set is very far from the standard Dragon Dance set and focuses on trying to do a double dance set to wreck long time not short time.

should be fixed.

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Last edited by kal2400 on Tue Nov 29, 2011 8:20 pm; edited 2 times in total
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PostSubject: Re: Single Rates Thread   Tue Nov 29, 2011 8:14 pm

You did it mostly right, but you needed three things changed. You need to pull out "Moveset", add the nature, and have reasons supporting why each variation pulls its own weight (to help people decide which variation to use). I'll add the later to the rules. When your done, pull out the strikes I put in.

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PostSubject: Re: Single Rates Thread   Tue Nov 29, 2011 8:21 pm

I'm pretty sure I fixed and edited it right this time.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 4:28 pm

Terrakion @ Chocie scarf
Ability: Justified
EVs: 4Hp/252Atk/252Spe
Nature: Jolly (+Spe and - SpA)
- Close combat
- Stone Edge
- X-Scissor
- Sacred Sword/Rock slide

Many of the same factors that make Terrakion an amazing Choice Band user lend themselves to making Terrakion one of the best Choice Scarf users in the game as well. Its blazing Speed allows it to safely revenge kill some of the biggest threats in the game, including Deoxys-S, a milestone that many viable Choice Scarf users fall short of. The moves are self-explanatory, Close Combat and Stone Edge are your two powerful STAB moves and X-Scissor covers bulky Psychic-types. The fourth slot is, once again, essentially useless, so run whatever you feel like. Rock Slide is the first option merely because its ability to flinch can be useful in a pinch, while other options such as Earthquake provide redundant coverage.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 4:34 pm

Salamence @ Life Orb
Ability: Intimidate
Evs:116Atk/216SpA/176Spe
Nature: Rash (+SpA -SpDef) Naive (+Spe -SpDef)
-Draco Meteor
-Fire Blast
-Brick Break/Earthquake
-Roost/Outrage

While the Dragon Dance set attempts to sweep the opponent's entire team, this set aims to break down walls and wreak as much havoc as possible. Draco Meteor is the crux of the set; in addition to OHKOing most non-Steel-types not named Blissey, Chansey, or Tyranitar, it can surprise many Pokemon who switch in expecting the Dragon Dance variant, such as Hippowdon and Slowbro. Fire Blast is the next staple, which prevents Skarmory, Bronzong, Jirachi, and Scizor from walling Salamence. Of course, if Fire Blast's lack of accuracy is discouraging, Salamence can still use the more reliable Flamethrower, although it will miss out on some damage output.

The decision on the next two moves is where it gets tricky. While Salamence greatly appreciates the powerful STAB Outrage in its arsenal, locking yourself into a move for 2-3 turns could be risky. Should you choose Outrage for Salamence's fourth attack, then Earthquake is your best option for slot #3, as it hits Heatran, who otherwise resists all of its attacks, along with Empoleon and Tentacruel, who can also stand up to Salamence's other moves. Of course, with a weakness to Stealth Rock, Life Orb recoil, and potential sandstorm damage stacking up each turn, Salamence loves having a way to heal itself, and Roost gives Salamence the ability to do so. If you choose Roost instead of Outrage, it is recommended that you use Brick Break instead of Earthquake, as otherwise Blissey will be able to stall Salamence out, since Earthquake can't manage to 2HKO it. Brick Break also hits the omnipresent Tyranitar harder than Earthquake, which is important, as Tyranitar is very capable of taking Salamence's Draco Meteor thanks to its sandstorm-boosted Special Defense.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 5:05 pm

Deoxy's Attack @ Life Orb
Ability:pressure
Evs:4Atk/252SpAtk/252Spe
Nature: Naive( +spe -SpDef) Mild (+SpAtk -Def)
-Psycho Boost
-Thunder
-Superpower
-Hidden Power Fire

For a Pokemon that can't take a hit but has unparalleled power, what better item is there than Life Orb? Such an attacking set is one of Deoxys's best options, and its execution is simple: simply select the correct coverage move and decimate the opponent. Psycho Boost is the preferred move, it provides a STAB boost and hits much like Latios's Draco Meteor in OU: spam it and things die. In fact, it outdamages a super effective Ice Beam, and those Pokemon that are 4x weak to Ice-type moves, such as Shaymin-S, Garchomp, and Rayquaza, are OHKOed by Psycho Boost anyway. However, if the imperfect accuracy, the generally poor coverage of Psychic-type moves, and the Special Attack drop turn you off, Ice Beam is a fine alternative. Thunder hits Pokemon such as Kyogre and Manaphy harder and more reliably than Psycho Boost. However, Shadow Ball is a viable alternative to provide better neutral coverage with Psycho Boost and Superpower, and hits Psychic-types that resists the combo super effectively. Speaking of Superpower, it is the preferred move in the third slot to destroy Darkrai, among others, as Deoxys-A has both the power and speed to revenge kill non-Choice Scarf and non-Focus Sash variants. The final slot is a toss up; Hidden Power Fire provides coverage against Ferrothorn in situations where the Attack drop from Superpower is not welcome, but only nabs the OHKO in neutral or sunny weather. If Ferrothorn is not an issue, ExtremeSpeed is a great option to take down weakened revenge killers. If neither of these moves are needed, Substitute eases prediction and provides Deoxys-A with a buffer against faster attacks. However, since Deoxys-A will usually switch out after using Psycho Boost, Substitute will cause unnecessary HP loss, and the two moves are hence incompatible.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 5:27 pm

kal2400 wrote:
Deoxy's Attack @ Life Orb
Ability:pressure
Evs:4Atk/252SpAtk/252Spe
Nature: Naive( +spe -SpDef) Mild (+SpAtk -Def) your running a special Deoxys. try Timid (+Speed -Attack)
-Psycho Boost
-Thunderbolt
-Superpower/Icy wind
-Hidden Power Fire

For a Pokemon that can't take a hit but has unparalleled power, what better item is there than Life Orb? Such an attacking set is one of Deoxys's best options, and its execution is simple: simply select the correct coverage move and decimate the opponent. Psycho Boost is the preferred move, it provides a STAB boost and hits much like Latios's Draco Meteor in OU: spam it and things die. In fact, it outdamages a super effective Ice Beam, and those Pokemon that are 4x weak to Ice-type moves, such as Shaymin-S, Garchomp, and Rayquaza, are OHKOed by Psycho Boost anyway. However, if the imperfect accuracy, the generally poor coverage of Psychic-type moves, and the Special Attack drop turn you off, Ice Beam is a fine alternative. Thunder hits Pokemon such as Kyogre and Manaphy harder and more reliably than Psycho Boost. However, Shadow Ball is a viable alternative to provide better neutral coverage with Psycho Boost and Superpower, and hits Psychic-types that resists the combo super effectively. Speaking of Superpower, it is the preferred move in the third slot to destroy Darkrai, among others, as Deoxys-A has both the power and speed to revenge kill non-Choice Scarf and non-Focus Sash variants. The final slot is a toss up; Hidden Power Fire provides coverage against Ferrothorn in situations where the Attack drop from Superpower is not welcome, but only nabs the OHKO in neutral or sunny weather. If Ferrothorn is not an issue, ExtremeSpeed is a great option to take down weakened revenge killers. If neither of these moves are needed, Substitute eases prediction and provides Deoxys-A with a buffer against faster attacks. However, since Deoxys-A will usually switch out after using Psycho Boost, Substitute will cause unnecessary HP loss, and the two moves are hence incompatible.

isee good quality. i might actually use this set
changes in bold
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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 5:41 pm

DragonXmicro wrote:
kal2400 wrote:
Deoxy's Attack @ Life Orb
Ability:pressure
Evs:4Atk/252SpAtk/252Spe
Nature: Naive( +spe -SpDef) Mild (+SpAtk -Def) your running a special Deoxys. try Timid (+Speed -Attack)
-Psycho Boost
-Thunderbolt
-Superpower/Icy wind
-Hidden Power Fire

For a Pokemon that can't take a hit but has unparalleled power, what better item is there than Life Orb? Such an attacking set is one of Deoxys's best options, and its execution is simple: simply select the correct coverage move and decimate the opponent. Psycho Boost is the preferred move, it provides a STAB boost and hits much like Latios's Draco Meteor in OU: spam it and things die. In fact, it outdamages a super effective Ice Beam, and those Pokemon that are 4x weak to Ice-type moves, such as Shaymin-S, Garchomp, and Rayquaza, are OHKOed by Psycho Boost anyway. However, if the imperfect accuracy, the generally poor coverage of Psychic-type moves, and the Special Attack drop turn you off, Ice Beam is a fine alternative. Thunder hits Pokemon such as Kyogre and Manaphy harder and more reliably than Psycho Boost. However, Shadow Ball is a viable alternative to provide better neutral coverage with Psycho Boost and Superpower, and hits Psychic-types that resists the combo super effectively. Speaking of Superpower, it is the preferred move in the third slot to destroy Darkrai, among others, as Deoxys-A has both the power and speed to revenge kill non-Choice Scarf and non-Focus Sash variants. The final slot is a toss up; Hidden Power Fire provides coverage against Ferrothorn in situations where the Attack drop from Superpower is not welcome, but only nabs the OHKO in neutral or sunny weather. If Ferrothorn is not an issue, ExtremeSpeed is a great option to take down weakened revenge killers. If neither of these moves are needed, Substitute eases prediction and provides Deoxys-A with a buffer against faster attacks. However, since Deoxys-A will usually switch out after using Psycho Boost, Substitute will cause unnecessary HP loss, and the two moves are hence incompatible.

isee good quality. i might actually use this set
changes in bold

it's a mixed Deoxy's Atk Superpower koes vital counters switching in to it.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 6:14 pm

Ho-Oh @ Leftovers/Life Orb
Ability:Pressure/Regenarator when released
Evs:192Hp/248Atk/76SpDef
Nature:Adamant (+Atk -SpAtk)
-Sacred Fire
-Brave Bird
-Substitute / Earthquake / Whirlwind
-Recover

This Ho-Oh set takes advantage of its incredible defenses to take hits and dish out even more painful ones. This Ho-Oh, in particular, serves as a great defensive counter for a lot of threats, such as most Calm Mind variants of Arceus, Darkrai, any Steel-type, Shaymin-S, Heatran, Palkia, Reshiram, Dialga, and much more.

Sacred Fire and Brave Bird are once again the main attacks, the former doing tremendous damage to anything that doesn't resist it, as well as spreading burns to help make up for Ho-Oh's below-average Defense, and the latter annihilating Kyogre, Palkia, and Reshiram. Recover is chosen over Roost, as the recovery option this time. Ho-Oh is not running much Speed at all with this set, and, therefore, it will usually not be able to take advantage of the temporary Electric-type neutrality that Roost brings. Instead, Recover is better so Ho-Oh will always have its immunity to Ground-type attacks. Roost still does have some merit in allowing Ho-Oh to stall out a burned Groudon's Stone Edge, so long as Groudon is slower than Ho-Oh. Substitute affords Ho-Oh status protection while giving it a way to strike at its checks without having to predict them switching in. Combined with Recover and Pressure, Ho-Oh can use Substitute to quite easily stall out the PP of dangerous moves such as Kyogre's Water Spout. Earthquake is an options as it rounds out the coverage superbly, 2HKOing all forms of Zekrom (and OHKOing offensive variants after taking damage from Stealth Rock and a layer of Spikes) and denting Rock Arceus nicely, as well as always OHKOing Heatran. It has far more merit when a Life Orb is being used by Ho-Oh. Whirlwind allows Ho-Oh to become a great phazer, spreading passive damage around like wildfire while easily shrugging off damage with its excellent bulk and Recover.

The EV spread gives Ho-Oh decent power while also enabling it to always survive a Life Orb Dark Pulse from Timid Darkrai after it has used Nasty Plot twice. It is nigh-impenetrable by most special attackers, save for Pokemon with STAB Water-type moves such as Kyogre, or Pokemon that use Thunder for coverage. Mewtwo is another exception, as Psystrike hits Ho-Oh from its weaker Defense stat. A Life Orb can be used over Leftovers, sacrificing longevity for power. A Life Orb allows important OHKOs and 2HKOs that Ho-Oh cannot achieve with Leftovers. The preferred EV spread in this case is 248 HP / 252 Atk / 8 Spe.

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PostSubject: Re: Single Rates Thread   Mon Dec 12, 2011 7:04 pm

Metagross @Expert belt/Life Orb
Ability: Clear Body
Evs: 252Atk/148SpAtk/108spe
Nature: Brave (+Atk -Spe)
-Meteor Mash
-Hidden Power Fire
-Grass Knot/Psychic
-Ice Punch

Mixed Metagross may seem ridiculous at first because of its much higher Attack stat, but it actually has a very usable base 95 Special Attack. This set aims to lure in counters to standard physical Metagross and catch them off guard with special attacks. Meteor Mash is still Metagross's primary attack, due to its high base power and STAB. It has good neutral coverage, and can smash Pokemon such as Blissey, which can take any special attack with ease. It also helps Metagross feign being purely physical, and lures in common counters. Metagross can OHKO Scizor and Specially Defensive Forretress with Hidden Power Fire after Stealth Rock and one layer of Spikes damage, and 2HKO Ferrothorn and Skarmory. All of these Pokemon are normally solid switch-ins to Metagross, and are easily disposed of by mixed variants. Grass Knot can 2HKO most bulky Water-type Pokemon, which normally laugh at Metagross. Notable examples are Jellicent, Suicune, Slowbro, and Milotic. However, Rotom-W and Vaporeon take pathetic damage from Grass Knot, due to their lower weights. Grass Knot can also hit Hippowdon and Swampert for around 80% damage. Psychic can be used instead of Grass Knot, allowing Metagross to 2HKO Rotom-W and OHKO Conkeldurr. Grass Knot is the preferred option though, as it hits a wider range of Pokemon. Ice Punch nails Gliscor, which can otherwise switch in safely against mixed Metagross. Gliscor is KOed by any of Metagross's other attacks, followed by Ice Punch. It also provides super effective coverage against Dragon-type Pokemon, which can take a Hidden Power Fire or Grass Knot with ease. An Expert Belt is used to provide a power boost on super effective attacks. It also helps to fake a Choiced set, and lure in Pokemon which Metagross can surprise kill. A Life Orb can be used for a damage boost on all attacks, regardless of whether they are super effective or not, but the 10% recoil is a drawback worth noting.


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PostSubject: Re: Single Rates Thread   Tue Dec 13, 2011 4:24 pm

Kyurem @Haban Berry/lum Berry
Ability:Pressure
Evs:56 HP / 236 SpA / 216 Spe
Nature:Modest (+SpA -Atk)
~ Glaciate
~ Draco Meteor
~ Ice Beam
~ Focus Blast / Hidden Power Fire


Kyurem's signature move, Glaciate, is essentially a slightly more powerful Icy Wind. This set has a bit of a surprise factor, as Glaciate rarely makes it on any of Kyurem's sets due to its low Base Power. This set is effective both as a lead and as an attacker later on in the game. The idea is to come in on something that doesn't threaten Kyurem and fire off Glaciate on the switch-in. From there, depending on what comes in Kyurem can either beat it with STAB Draco Meteor, STAB Ice Beam, or Focus Blast, or switch to an appropriate teammate. The EVs are tailored to beat Pokemon with 140 base Speed that lack Choice Scarf after Glaciate takes effect. This also allows Kyurem to outrun the likes of Lucario naturally. The 56 HP EVs help Kyurem with its natural bulk, also allowing it to switch in on Stealth Rock four times before fainting.

The rest of the moveset is dedicated to beating what Glaciate has slowed down. Draco Meteor hitting off of 390 SpA is no laughing matter, easily KOing most Pokemon after the Glaciate. Ice Beam is the safer option on most Dragon-types, especially those with a 4x weakness to Ice-type attacks. Focus Blast once again deals with the Steel-types bound to come in on Kyurem, namely Ferrothorn.

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PostSubject: Re: Single Rates Thread   Tue Dec 13, 2011 4:30 pm

Kyurem @Chcoe Specs/Chocie Scarf
Ability:Pressure
Evs:252 SpA / 4 SpD / 252 Spe
Nature:Timid (+Spe -Atk)
~ Draco Meteor
~ Ice Beam
~ Focus Blast
~ Hidden Power Fire / Dragon Pulse


With a Special Attack equaling those of Gengar, Espeon, Latios, Magnezone, Glaceon, and Heatran, Kyurem makes a great user of either Choice Scarf or Choice Specs. With Choice Scarf, Kyurem serves as a great revenge killer, sitting at 475 Speed with STAB Dragon- and Ice-type attacks at its disposal; meanwhile, Choice Specs powers up that great Special Attack to an impressive 538, ensuring very few will survive. The choice between a revenge killer and a powerful Special Attacker is up to the trainer, but the moveset for both remains the same. Draco Meteor tears through anything that isn't resistant or named Chansey or Blissey. Ice Beam is secondary STAB, providing an alternative to Draco Meteor to combat fellow Dragon-types, many of whom are 4x weak against Ice, without resorting to the Special Attack-decreasing Draco Meteor.

Focus Blast takes precedence in the third slot. As it stands, Heatran resists both Draco Meteor and Ice Beam and can wear down Kyurem with STAB Fire Blast. Focus Blast takes care of that problem, securing an OHKO with entry hazards on most versions of Heatran; if using Choice Specs, Heatran will always fall. The final slot is reserved for Hidden Power Fire or Dragon Pulse. Though Focus Blast hits Ferrothorn for super effective damage, a 4x super effective Hidden Power Fire hits Ferrothorn, Scizor, and Forretress harder. Kyurem has much to fear from those three if it doesn't KO them in time, especially Scizor, as it can usually survive a Focus Blast and proceed to KO Kyurem with Bullet Punch.

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PostSubject: Re: Single Rates Thread   Tue Dec 13, 2011 4:49 pm

Kyurem @ life orb
Ability:Pressure
Evs:252 SpA / 4 SpD / 252 Spe
Nature:Timid (+Spe -Atk)
~ Draco Meteor
~ Ice Beam
~ Focus Blast
~ Hidden Power Fire / Dragon Pulse


While the previous set had the choice of hitting hard or striking fast, this one has the freedom to do both. Life Orb makes Kyurem a fantastic offensive threat, sporting 466 SpA to batter opponents with. This comes at the cost of Kyurem's health, but the freedom to choose another attack should your opponent switch to a potential check or counter. Draco Meteor does not much suit switching attacks, but its power makes it too hard to pass up. Ice Beam beats the the majority of Dragon-types easily, namely Salamence, without resorting to Draco Meteor. Focus Blast makes a return to hit Steel-types, plus the possibility of a Special Defense drop helps against certain foes who switch in, such as Scizor. In the last slot, the option of hitting Ferrothorn, Forretress, and Scizor in the form of Hidden Power Fire takes precedence while Dragon Pulse is the more consistent option over Draco Meteor should you wish to retain that great Special Attack without switching out.

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PostSubject: Re: Single Rates Thread   Tue Dec 13, 2011 9:05 pm

Woah, I'll get the Archive stuff ready, that's ten I think. Good job! Also, not a big deal, but if you have multiple ones at the same time, please put them into one post.
Edit: it's nine. Never mind.

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PostSubject: Re: Single Rates Thread   Tue Dec 13, 2011 10:19 pm

I'll work on more 2morrow sorry Jazz Smile

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PostSubject: Re: Single Rates Thread   Sun Dec 18, 2011 1:40 am

Venasaur @ blacksludge
Ability: overgrown/chrlloyrophll (i misspelled that sorry)
EVs: 252 HP 124 Sp def 124 def
Nature: Rash(+SP att and -Sp def)
- Giga drain/synthesis
- Sleep powder
- leech seed
- earthquake/sludge bomb/toxic

The purpose of this venasaur is to be a wall plain and simple. While its nature dosent give you a boost in sp def, it does boost your sp att stat making it so whenever you use one of your sp atts it hits somewhat hard. The type of team id use it on would have to be a sunny day team if it has the chlorophyl ability or a rain dance team to help wall your opponents. Giga drain provides both recovery and damage to your opponent, but if your useing the chlorophyll ability then youll be stuck with synthesis which, if you are running this on a SD team, will give you high recovery. Sleep powder is so you can get a leech seed or synthesis off. Leech seed is to be used to be a steady source of recovery for any of your pokes until the seeded poke is either switched or faints. And the final slot is to be used for earthquake for overall coverage, sludge bomb for grass types (since they resist both leech seed and sleep powder), or toxic if you just want this to be a full on stall set.
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